A Thesis Presented to the Graduate School of the University of Florida in Partial Fulfillment of the Requirements for the Degree of Master of Arts

نویسندگان

  • LAURIE N. TAYLOR
  • Laurie N. Taylor
  • Terry Harpold
چکیده

of Thesis Presented to the Graduate School of the University of Florida in Partial Fulfillment of the Requirements for the Degree of Master of Arts VIDEO GAMES: PERSPECTIVE, POINT-OF-VIEW, AND IMMERSION By Laurie N. Taylor May 2002 Chair: Dr. Terry Harpold Department: English Presently, video game designers, players, and often even video game theorists approach the representation of point-of-view in video games as intuitive and uncomplicated. Drawing on the current critical work on video games, theories of immersion and engagement, and theories of human-computer-interaction, I question the significance of optical perspective in video games in terms of player point-of-view. Because video games are an experiential medium, critical study of video games must include the study of the diegetic, visual-auditory, interface, and experiential (often termed interactive or participatory) aspects of video game play. Through an analysis of the various points-of-view within different games and the differing points-of-view within a single game, I attempt to delineate the differences both in the creation of the experiential game space and in the possibilities for immersion within the game space. For this, I delimit two types of immersion: diegetic immersion, which corresponds to immersion in the game, and intra-diegetic or situated immersion, which corresponds to immersion

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تاریخ انتشار 2002